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Geometry Nodes Feather

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Geometry Nodes Feather

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2 ratings

Feather asset made with geometry nodes. (Recommended Blender version is 3.1+ but it probably works with Blender 3.0 too)

Parameters:

Usage:

Quill Radius: Radius of the quiill/stem.

Vane: Controls the length of the vane or the growth of the feathers along the quill.

Color1: Controls the color on the top of the feather.

Color2: Controls the color on the middle of the feather.

Color3: Controls the color on the base of the feather.

Barb Count: Controls the amount of barbs/hair on the quill.

Barb Resolution: Controls the resolution of each barb/hair. (6 works just fine but you can go up to 512)

Barb Thickness: Controls the thickness of each barb/hair on the quill.

subdivisiom: Subdivides the barbs. (Not the quill)

Noise Scale: Scale of the displacement on the barbs.

Noise Strength: Strength of the displacement on the barbs.

Noise Seed: Seed for random displacement on the barbs.

Rotation & Scale: Random rotation and scale strength.

Seed: Random seed for Rotation and scale for the barbs

Custom Curve: Make and draw your own unique feathers!

Credits:

Books: TheBanditBK ( BookRandomizer V2 )

Textures: https://ambientcg.com/


New:

Added Eevee support

Material Switch parameter (Switches between the default material and single color material)

Single Color Parameter (Changes the single material color)

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